Room.qml Example File

cubehouse/Room.qml
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import QtQuick 2.0
import Qt3D 1.0
import Qt3D.Shapes 1.0
import "."

Item3D{
    id: room
    property double scale: 1.0
    property bool yspin: false
    property bool xspin: false
    property int yrot: 0
    property int xrot: 0
    property double distanceCorrection: 3.7

    transform: [
        Rotation3D {
            id: yRT
            angle: 0
            axis: Qt.vector3d(0, -1, 0)
        },
        Rotation3D {
            id: xRT
            angle: 0
            axis: Qt.vector3d(-1, 0, 0)
        }
    ]

    SequentialAnimation {
        running: yspin
        NumberAnimation {
            target: yRT
            property: "angle"
            to: yrot
            easing.type:"Linear"
            duration: 50
        }
        onCompleted: yspin = false
    }

    SequentialAnimation {
        running: xspin
        NumberAnimation {
            target: xRT
            property: "angle"
            to: xrot
            easing.type:"Linear"
            duration: 50
        }
        onCompleted: xspin = false
    }

    function rotateY(y)
    {
        room.yrot=y;
        room.yspin = true;
    }

    function rotateX(x)
    {
        room.xrot=x;
        room.xspin = true;
    }

    Quad {
        id: frontWall
        scale: room.scale
        effect: Effect {
            texture: "content/wall.jpg"
        }
        transform: [
            Translation3D {
                translate: Qt.vector3d(0, -frontWall.scale + room.distanceCorrection, 0)
            },
            Rotation3D {
                angle: 90
                axis: Qt.vector3d(1, 0, 0)
            },
            Rotation3D {
                angle: 0
                axis: Qt.vector3d(0, 1, 0)
            },
            Rotation3D {
                angle: 0
                axis: Qt.vector3d(0, 0, 1)
            }
        ]
    }

    Quad {
        id: ground
        scale: room.scale
        effect: Effect {
            texture: "content/ground.jpg"
        }
        transform: [
            Translation3D {
                translate: Qt.vector3d(0, -ground.scale + room.distanceCorrection, 0)
            },
            Rotation3D {
                angle: 90
                axis: Qt.vector3d(1, 0, 0)
            },
            Rotation3D {
                angle: 90
                axis: Qt.vector3d(0, 1, 0)
            },
            Rotation3D {
                angle: 90
                axis: Qt.vector3d(0, 0, 1)
            }
        ]
    }

    Quad {
        id: leftWall
        scale: room.scale
        effect: Effect {
            texture: "content/wall.jpg"
        }
        transform: [
            Translation3D {
                translate: Qt.vector3d(0, -leftWall.scale + room.distanceCorrection, 0)
            },
            Rotation3D {
                angle: 0
                axis: Qt.vector3d(1, 0, 0)
            },
            Rotation3D {
                angle: 90
                axis: Qt.vector3d(0, 1, 0)
            },
            Rotation3D {
                angle: 90
                axis: Qt.vector3d(0, 0, 1)
            }
        ]
    }

    Quad {
        id: rightWall
        scale: room.scale
        effect: Effect {
            texture: "content/wall.jpg"
        }
        transform: [
            Translation3D {
                translate: Qt.vector3d(0, -rightWall.scale + room.distanceCorrection, 0)
            },
            Rotation3D {
                angle: 180
                axis: Qt.vector3d(1, 0, 0)
            },
            Rotation3D {
                angle: 90
                axis: Qt.vector3d(0, 1, 0)
            },
            Rotation3D {
                angle: 90
                axis: Qt.vector3d(0, 0, 1)
            }
        ]
    }

    Quad {
        id: roof
        scale: room.scale
        effect: Effect {
            texture: "content/roof.jpg"
        }
        transform: [
            Translation3D {
                translate: Qt.vector3d(0, -roof.scale + room.distanceCorrection, 0)
            },
            Rotation3D {
                angle: 90
                axis: Qt.vector3d(1, 0, 0)
            },
            Rotation3D {
                angle: -90
                axis: Qt.vector3d(0, 1, 0)
            },
            Rotation3D {
                angle: 90
                axis: Qt.vector3d(0, 0, 1)
            }
        ]
    }

    Quad {
        id: backWall
        scale: room.scale
        effect: Effect {
            texture: "content/wall.jpg"
        }
        transform: [
            Translation3D {
                translate: Qt.vector3d(0, -backWall.scale + room.distanceCorrection, 0)
            },
            Rotation3D {
                angle: -90
                axis: Qt.vector3d(1, 0, 0)
            },
            Rotation3D {
                angle: 0
                axis: Qt.vector3d(0, 1, 0)
            },
            Rotation3D {
                angle: 0
                axis: Qt.vector3d(0, 0, 1)
            }
        ]
    }

    Cube {
        id: cube
        scale: 0.5

        transform: [
            Translation3D {
                translate: Qt.vector3d(0.0, 0.0, 0.0)
            }
        ]
    }

    Table {
        scale: 0.025
        transform: [
            Translation3D {
                translate: Qt.vector3d(0, -7 + room.distanceCorrection, 0)
            }
        ]
    }

    Teapot {
        scale: 0.5

        effect: Effect {
            color: "#ffffaa"
            decal: true
        }

        transform: [
            Translation3D {
                translate: Qt.vector3d(0.0, -4.50 + room.distanceCorrection, 0.0)
            }
        ]
    }
}