Camera QML Type
Defines a view point through which the scene will be rendered. More...
Properties
- aspectRatio : real
- bottom : real
- farPlane : real
- fieldOfView : real
- left : real
- nearPlane : real
- position : vector3d
- projectionMatrix : matrix4x4
- projectionType : enumeration
- right : real
- top : real
- upVector : vector3d
- viewCenter : vector3d
- viewVector : vector3d
Methods
- void pan(real angle, vector3d axis)
- void pan(real angle)
- void panAboutViewCenter(real angle, vector3d axis)
- void panAboutViewCenter(real angle)
- quaternion panRotation(real angle)
- void roll(real angle)
- void rollAboutViewCenter(real angle)
- quaternion rollRotation(real angle)
- void rotate(quaternion q)
- void rotateAboutViewCenter(quaternion q)
- quaternion rotation(real angle, vector3d axis)
- void tilt(real angle)
- void tiltAboutViewCenter(real angle)
- quaternion tiltRotation(real angle)
- void translate(vector3d vLocal, enumeration option)
- void translateWorld(vector3d vWorld, enumeration option)
- void viewAll()
- void viewEntity(Entity entity)
- void viewSphere(vector3d center, real radius)
Detailed Description
Property Documentation
Holds the current position of the camera in coordinates relative to the parent entity.
Holds the type of the camera projection.
- CameraLens.OrthographicProjection
- CameraLens.PerspectiveProjection
- CameraLens.FrustumProjection
- CameraLens.CustomProjection
See also Qt3DRender::QCameraLens::ProjectionType.
Holds the current up vector of the camera in coordinates relative to the parent entity.
Holds the current view center of the camera in coordinates relative to the parent entity.
Holds the camera's view vector in coordinates relative to the parent entity.
Method Documentation
Adjusts the camera pan about view center by angle in degrees on axis.
Adjusts the camera pan about view center by angle in degrees on axis.
Returns the calculated pan rotation in relation to the angle in degrees taken in to adjust the camera's pan or left/right rotation on the Y axis.
Returns the calculated roll rotation in relation to the angle in degrees taken in to adjust the camera's roll or lean left/right rotation on the Z axis.
Rotates the camera about the view center with the use of a Quaternion in q.
Returns the calculated rotation in relation to the angle in degrees and chosen axis taken in.
Returns the calculated tilt rotation in relation to the angle in degrees taken in to adjust the camera's tilt or up/down rotation on the X axis.
Translates the camera's position and its view vector by vLocal in local coordinates. The option allows for toggling whether the view center should be translated.
- Camera.TranslateViewCenter
- Camera.DontTranslateViewCenter
Translates the camera's position and its view vector by vWorld in world coordinates. The option allows for toggling whether the view center should be translated.
- Camera.TranslateViewCenter
- Camera.DontTranslateViewCenter
Rotates and moves the camera so that it's viewCenter is the center of the scene's bounding volume and the entire scene fits in the view port.
Note: Only works if the lens is in perspective projection mode.
See also Qt3D.Render::Camera::projectionType.
void viewEntity(Entity entity) |
Rotates and moves the camera so that it's viewCenter is the center of the entity's bounding volume and the entire entity fits in the view port.
Note: Only works if the lens is in perspective projection mode.
See also Qt3D.Render::Camera::projectionType.
Rotates and moves the camera so that it's viewCenter is center and a sphere of radius fits in the view port.
Note: Only works if the lens is in perspective projection mode.
See also Qt3D.Render::Camera::projectionType.